2026-10-23 · Armin
Exports Status
Status updates about the Exports of Render Modes in SpaceMusic
Studio Jan Henrik Hansen
Interactive experiments you can click around in, and written work you can read. Newest first.
October
2026-10-23 · Armin
Status updates about the Exports of Render Modes in SpaceMusic
2026-10-23 · Armin
Status updates about the Render Modes in SpaceMusic
2026-10-23 · Armin
Status updates for the different types of documentation of SpaceMusic
2026-10-22 · Armin
How our central Factory works with other parts of SM's production chain
2026-10-19 · Armin
2026-10-06 · Armin
Hanging frames from the ceiling using picture rails like those used in galleries
2026-10-06 · Armin
An exploration on how to design and build a Master Dashboard for our Studio
August
2026-08-31 · Armin
2026-08-31 · Armin
The OI-Frame signal chain and update procedure
2026-08-28 · Armin
520 controls, eight pages, four levels of hierarchy — and one thumb. This is the shape we landed on, and the rules that got us there.
2026-08-27 · Armin
A research on using RGB LED strips for realtime control
2026-08-19 · Armin
How we could build a lighting system to test automations and realtime control in our Studio.
2026-08-17 · Armin
2026-08-11 · Armin
Every way music can reach the frame, what each one costs, and the one thing we should decide before building any of it.
2026-08-07 · Armin
A catalogue of the objects we have actually produced — deliberately small, deliberately curated, and assembled almost entirely from infrastructure we already run.
July
2026-07-29 · Armin
The Factory already hands work to machines we own. Teaching it that those machines are not interchangeable is a much smaller change than it sounds — and the first new tool has now been proved on real files.
2026-07-23 · Armin
2026-07-23 · Armin
2026-07-20 · Armin
2026-07-16 · Armin
2026-07-15 · Armin