Internal · SpaceMusic · Render modes
Render Modes — Status
The nine core render modes, what each one draws, and whether it is done.
7of 9render modes are done
2are open: Sprite Emitter (to test) and Fluid Forces (in progress)
1½daysestimate for the two open render modes
| # | Preview | Render mode | Geometry type | Max geometry count | Rendering style | Status | Estimate |
|---|---|---|---|---|---|---|---|
| 01 | Mesh Transform | Mesh | 100k | Shaded | Done | — | |
| 02 | Mesh Particles Transform | Particles | 1 Mio | Shaded | Done | — | |
| 03 | Sprite Transform | Fuse Sprites | 1 Mio | Shaded, Flat | Done | — | |
| 04 | Sprite Emitter | Fuse Sprites | 1 Mio | Shaded | To test | ½ day | |
| 05 | Fluid Forces | Fuse Sprites | 1 Mio | Shaded | In progress | 1 day (Tibian) | |
| 06 | Connection Transform | Mesh, Sprite, Quad | 100k points + 1 Mio connections | Shaded, Flat | Done | — | |
| 07 | SDF Transform | SDF | 100 | MatCap | Done | — | |
| 08 | SDF Attractor | SDF + Fuse Particles | 100 SDFs + 1 Mio Particles | Shaded, Flat | Done | — | |
| 09 | Height Map | Mesh Surface | 1 | Shaded | Done | — |
How to read this sheet
Done"Good" in the source table.
To test · In progressOpen. The Estimate column says how long it still takes.
Glossary
- Render mode
- A plugin that makes the mapping visible, for example as meshes, sprites or SDFs.
- Mapping result
- The transforms a layer's mapping produces. A render mode draws its objects with them.
- Placement vertex
- One point where a render mode places an object.
- Fuse Sprites
- Simple shapes (box, sphere, disc) drawn directly in a GPU shader with the VL.Fuse library.
- SDF
- Signed distance field. A shape described by a distance function and drawn by raymarching.
- MatCap
- Material capture. Shading that takes its light and colour from one small image.
- Max geometry count
- About how many objects the render mode can draw at the same time.
- 100k · 1 Mio
- One hundred thousand · one million.